AI Insights · Timothy · July 2021
Top 5 Play Pass Games on iOS in Brazil Q2 2021
In Q2 2021, the top 5 Play Pass games on iOS in Brazil showcased varied performance trends in downloads, revenue, and active users. Data provided by Sensor Tower.
During the second quarter of 2021, the top 5 Play Pass games on iOS in Brazil displayed diverse performance metrics across weekly downloads, revenue, and active users. Here's an overview of their trends:
Dominoes Jogatina: Board Games saw a notable spike in weekly downloads, particularly in mid-June, reaching approximately 15.1K. Weekly revenue for the game fluctuated but peaked at around $208 in the week of June 21. The game's weekly active users also experienced a significant rise, peaking at about 52.1K in mid-June before stabilizing at around 35K by the end of the quarter.
Sudoku.com - Number Games experienced a gradual decrease in weekly downloads, starting from around 5.9K in late March and dropping to approximately 1.8K by the end of June. Despite this decline, weekly revenue remained relatively steady, ranging between $43 and $91. The game's weekly active users showed a consistent trend, maintaining around 95K throughout the quarter.
Sonic the Hedgehog™ Classic had a varied performance in weekly downloads, peaking at approximately 3.6K in mid-April and then fluctuating around 1.5K towards the end of June. Weekly revenue remained relatively constant, with minor fluctuations, peaking at $107 in the week of April 19. The game's weekly active users saw a slight decline, ending the quarter at around 4.6K.
Jigsaw Puzzles - Puzzle Games experienced fluctuations in weekly downloads, with a peak of approximately 3.7K in mid-April and a low of around 432 in early June. Weekly revenue was relatively stable, with minor peaks and troughs, reaching up to $69. The game's weekly active users saw a peak of around 13.5K in late April before decreasing to about 9.2K by the end of June.
Hungry Shark Evolution displayed variable trends in weekly downloads, peaking at approximately 2.1K in late March and fluctuating around 1.4K towards the end of June. Weekly revenue also showed variability, with a peak of $1.1K in late March and fluctuations around $321 by the end of June. The game's weekly active users remained relatively stable, maintaining around 9.5K throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.